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Ultimate Athletes

 

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Posted on Sun Sep 14, 2014 1:01 am





Good news for our baseball fans that doesn't like running or going to baseball stadiums:
You can now enjoy playing ygo and feeling like baseball at the same time!(Remind me to have a word with you later though...)
Your saviors are here!
The Ultimate Athletes!


What are they!?:
U.As are a somehow newly released archetype made of 2Earth-Lv5 Warriors and a field spell.

How do they work?:
Even though they are only 3 cards they have a full playstyle:You first Normal summon a U.A monster from hand and use U.A stadium from field to search the other one,then you use U.A Mighty Slugger to attack without worrying about S/Ts and then at M2 replace it with U.A Perfect Ace to stop opponent from activating card effects at their turn.

Main cards:



U.A Stadium

If a "U.A." monster is Normal Summoned to your side of the field: You can add 1 "U.A." monster from your Deck to your hand. Once per turn, if a "U.A." monster(s) is Special Summoned to your side of the field: All monsters you currently control gain 500 ATK.

This card is your main searcher as each time a U.A monster is summoned to your side of the field you can search the other one with it;But not only that it comes with an extra effect:"Once per turn, if a "U.A." monster(s) is Special Summoned to your side of the field: All monsters you currently control gain 500 ATK." So that means if you have another monster on your side else than just 1 U.A that gets replaced each time that monster gains a +500each turn!That can turn your U.A Mighty Slugger into a real juggernaut with a baseball bat!So run at 3 at all costs!


U.A Mighty Slugger

You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Mighty Slugger". You can only Special Summon "U.A. Mighty Slugger" once per turn this way. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step.

Now let's take a look at this deck's Attack power;U.A Might Slugger is a Lv5monster that can easily reach 2800attack which is more than almost all monsters in the current meta and is somehow immune to S/T and not only that;He stops your opponent from activating flip effects or other monster effects that activate in battle step like 101's surviving effect!So yeah just attack with him and say goodbye to all those annoying effects!Good bye Shaddolls;Good bye Gustos;Good bye Stellarknight Deltaheros(A.K.A delteros);Good bye E-Hero Absolute Zero;Good bye Pyramid Turtle&Good bye battle traps!Been a pleasure to meet you all. Smile


U.A Perfect Ace

You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Perfect Ace". You can only Special Summon "U.A. Perfect Ace" once per turn this way. Once per turn, during your opponent's turn, when a card or effect is activated: You can discard 1 card; negate that activation, and if you do, destroy it (this is a Quick Effect).

And finally this deck comes with a defense power as well;U.A Perfect Ace is another Lv5Monster that must be special summoned in face-up defense position(That alone is enough to stop 101) in M2 to stop your opponent's 1 card effect at their turn by discarding 1 card.Well it has a 2500 defense so when using this card you don't need to worry about it getting overpowered by attack since it's pretty much rare in the current meta as well but the card can only stop your opponent's effects once and that comes with a discarding cost as well so you need to be careful with it or in other words keep an eye on your hand and wait for the big fish when you have only 1 copy of him on the field.Also you don't want the discarding cost to send your only Mighty Slugger in hand to graveyard so always keep something ready for discarding,Burning Abysses can be quite good for discarding.


Main support cards:

1.Redox,Dragon ruler of boulders:This card is a must run in this deck as it can easily special summon one of your U.As from grave and can be a quick tribute for a normal summon of one.

2.Giant Rat:This card can easily get U.A Perfect Ace out of the deck but be careful as he only special summons them in face-up attack position so it can easily be overpowered by other monsters.

3.Warrior lady of the wasteland:Same with the giant rat but comes with an extra ability:You can use Transmodify on her to special summon any Lv5-Earth-Warrior monster.Did you hear that?That means you can special summon your U.As with it!

4.Transomdify:Use this card on a lvl4Warrior-Earth monster to special summon one of your U.As from deck,As simple as that. Smile

5.Terraforming:Since this deck kinda relies on its field spell you need to run about 2 Terraformings to make sure you usually get your field spell in 1st hand every time.

6.Feast of the Wild Lv5:Can special summon your U.As back from grave or special summon another lv5warrior as a tribute fodder but be careful with something when using this card:It negates the special summoned monster so when using it to special summon a U.A you need to have the other one ready in hand to use his effect and return the special summoned one to the hand and save it for later use.

7.Earth Armor Ninja:No targets for Feast of the Wild?Worry not since Earth Armor Ninja's here!Not only he can be summoned with Feast of the Wild to be used as tribute fodder or an xyz material he can also special summon himself from hand for a quick tribute!Also he can be special summoned using Transmodify as well.He's just such a nice ninja-man.

8.The Monarchs Storm Forth:Out of tribute fodders?Then why not borrow one from opponent?Monarchs Storm Forth is such a nice stealer card as he lets you get rid of your opponent's monster and also normal summon a U.A from hand.Cost?No of course it has no cards since it's a cool card!Well....it comes with a cost of  not being able to special summon from extra but trust me it's not even counted!

9.BattleGuard howling:An even better D-prison for this deck!It can return your opponent's attacking monster to hand and deal a quick unexpected 1000dmg!Also it covers D-prison's weakness!D-prison is a battle trap and can only be activated in Battle Phase but this card can also be activated when your opponent targets your monsters with spells as well!So yeah I suggest running this one instead of any other battle traps.



Last edited by Lainion on Sun Sep 14, 2014 1:24 am; edited 1 time in total



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Posted on Sun Sep 14, 2014 1:23 am

Ew Sports.

Ew, going outside.

EW, a life.

But the archtype sucks all together. They need actual support to get better. Right now they're not even close to playale.



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Posted on Sun Sep 14, 2014 1:27 am

Mr.Kandy wrote:Ew Sports.

Ew, going outside.

EW, a life.

But the archtype sucks all together. They need actual support to get better. Right now they're not even close to playale.  
They need Heroic [OCG] Exclusives to be playable, as they give them all they need to function, being Tribute Fodder and Transomdify targets, + they enable the deck to go into crazy Rank 4 monsters!



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Posted on Sun Sep 14, 2014 1:30 am

Hense the phrase, they need support.



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Posted on Sun Sep 14, 2014 6:52 pm

I've actually played against this deck a couple of times, to be honest, I couldn't do anything... They had control the entire time and I couldn't do anything about it because the defensive one is super defensive... I hope there is more support in the future, because this is a deck I am interested in playing.



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Posted on Sun May 10, 2015 5:31 am

The Attack and defense on the monsters are really good to



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Posted on Sun May 10, 2015 5:37 am

Lol first time heard of these monsters...I will try this deck for sure ^_^



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