Posted Thu Sep 25, 2014 5:15 pm
So I don't play watts, but I still might be able to give you some pointers.
First off, Dark bribe is not really played competetivly anymore. The side effect of giving a draw to your opponent can backfire in a huge way. Instead, if what you want is protection from backrow that interrupt your plays and attacks, try running Wiretap. its downside is not nearly as bad for you as giving your opponent a card, and while it only works on traps, most cards that would interupt your attacks or plays are traps anyways.
If what you want is consistency, try 3 pot of duality if you can find the room. Also, consider adding Cardcar D. Not only does it combo great with Pot of duality, but considering the ammount of defence this deck has, like Messenger of peace, you should be able to avoid heavy dammage & OTKs most of the time.
try taking out the 2 starlight road. Without heavy storm in the format, this card lost a lot of purpose. the only other commonly seen cards that could knock out 2 or more of your cards in one go are Torrential Tribute and Dark Hole. and on top of that, Dark hole is seeing less and less play due to its inability to harm much of the meta.
also, consider 2 Breakthrough skill. this card is an awesome main deck weapon against shaddolls, as it also re-useable on your turn (allowing two turns without Special summon restrictions from Shaddoll winda). it is also great against almost anything else, so it definitly has a place in the main deck.
personally, I like Dimensional Prison a lot more than mirror force. MF fails to get around Shaddoll winda, gives Burning abyss monsters their effects, activates the effects of Fire and Ice Hand (this is less relevant now, but still) activates madolche ticket's effect, ect. The card is not as good as it used to be. D-prison is better, imo, as it is able to get rid of Shaddolls, ignore hands, stop Burning abyss effects, and does not activate ticket.
3 fiendish seems excessive.
you should always run Compulsory Evac. Device if you run traps. also, try running Bottomless trap hole. it may not stop Shaddoll Winda, but it is still a great card.
if you want to get to watthopper faster, run 3 upstart goblin in a 40 card deck. this basically makes it so you are running a 37 card deck instead of a 40 card one. (cus if you draw an upstart, you can activate immiedatly, no matter what your hand is.)
also, Vanity's Emptiness is a great card. it locks the meta down, even if only for a brief moment, and forces your opponent to use resources. considering you don't want a special summon heavy deck, this card could work wonders.
if you have extra space, try adding threatning roar. it will help ensure that your watts live to see the next turn.
and fill out the extra deck. Even having an extra deck of cards you cant make is better than no extra deck.
one more thing: have a way to win without the Hopper lock. there are cards that are at least semi popular right now (Madolche Tiaramisu) that can beat the hopper lock. (Tiaramisu's effect to shuffle cards into the deck does not target.) have a backup plan.