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Infernoid deck

 

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Posted on Thu Feb 05, 2015 5:56 am



Looking for some help tweeking this deck to make it better



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Posted on Thu Feb 05, 2015 9:40 am

Does no one know how to infernoid? Or am I just not liked enough to get help?



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Posted on Thu Feb 05, 2015 9:49 am

BlackJack607 wrote:Does no one know how to infernoid? Or am I just not liked enough to get help?

Most people get active on different time than you, it all depends on time-zones
Anyways, you have too much trap for a milling deck.

I'd drop Wulf for another lyla Grin



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Posted on Thu Feb 05, 2015 10:00 am

Infernoid are complicated. Reasoning, their best engine, is just one card making them inconsistent since they rely so much on that one card, and the other engines, like LS or Dante aren't heavy enough mill. They need more heavy mill cards. I would suggest running 3 Needlebug Nest and 2 Card Trooper



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Posted on Thu Feb 05, 2015 10:23 am

In fact , I don't have this big exp in deuling , But I can afvice you a small advice , Infernoid will be much stronger if you clear (1 Of) Trapd stun , and replaced it by Solemn Warning. As for The Side and Extra .. I think they are good Smile



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Posted on Thu Feb 05, 2015 10:55 am

Do you really think needlebug would be good Rika? I mean compared to void launch? I already added two card troopers as well.



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