Posted Fri Sep 12, 2014 1:00 pm
Monster [18]
1 BLS
2 Caius the shadow monarch
2 Crane Crane
3 Cir, Malebranche of the Burning Abyss
3 Graff, Malebranche of the Burning Abyss
3 Scarm, Malebranche of the Burning Abyss
3 Tour Guide From the Underworld
1 Mathematician
Spells [11]
1 Allure of Darkness
1 Dark hole
1 Foolish Burial
2 Forbidden Lance
2 Rank-Up-Magic Astral Force
2 Supply Squad
2 Tanhauser Gate(awesome card)
Traps [12]
2 Breakthrough Skill
2 Karma Cut
3 Phoenix Wing Wind Blast
2 Raigeki Break
2 Vanity's Emptiness
1 Compulsory Evacuation Device
Side Deck [15]
2 Flying C
1 Neo Spacian Grand Mole
2 Chain Disappearance
2 Chthonian Polymer
2 Cursed Seal of the Forbidden Spell
2 Debunk
2 Light-Imprisoning Mirror
2 Pulling The Rug
Extra Deck [15]
1 Chronomaly Crystal Chrononaut
1 Constellar Pleiades
1 Constellar Ptomely M7
1 Crimson Knight Vampire Bram
2 Dante, Traveler of the Burning Abyss
1 Downerd Magician
1 Gaia Dragon, The Thunder Charger
1 Gaunlet Launcher
1 Ghostrick Alucard
1 Grenosaurus
1 Number 61: Volcasaurus
1 Number C39: Utopia Ray Victory
1 Number C69: Heraldry Crest Of Horror
1 Photon Strike Bounzer
Deck Description: Sack Sack Sack, xyz rank 3 take on your opponent like never before. BA play around traps to discard them to grave and get their effects by being sent to grave.Took Dark Armed Dragon off because he started to be dead in hands. Usually your tour guide opens up play, but you don't need to open with it to open plays cuz the deck has many options.
Scarm, is your Searcher for any LEVEL 3 Fiend type monster. Graff, special summons 1 burning abyss monster from deck except itself. Cir, specials summons a burning abyss from grave including DANTE. Bls is there cuz the extra is field with light, and dante is like your first turn play most of the times. I do run Caius and karma cut because they both a good, karma self explanatory but caius gives you outs like burn dmg to push for game and backrow hate. Tanhauser Gate is great spell that makes easy ranks 6s.
Crane Crane is good card to have when your all tour guides are in grave. Nice combo stall tactics you can pull off with this deck is having a dante in grave and cir in field or hand, by sending cir to grave by card effects/ by battle you can special summon dante from grave and when dante gets destroyed recycle cir back to hand and repeat till you draw some cards to get you out of a jam.
The side deck if you cant tell is SHADDOLL/TELLARKNIGHT/AND MIRROR MATCH Hate. Against mirror match and tellarknight flying c is a good way to stop your opponent from xyz summon to he/she gets rid of the flying bug. Pulling the Rug hits them tellarknight and tours good card all around. Techs i run in side are Polymer(tribute one of your monsters when your opponent fusion summons take control of it, nice way of also sending your ba to grave and possibly get a plus 1. Cursed seal of forbidden spell(well when your opponent hits you with them shaddoll fusion use this card to negate it and your opponent cannot activate another copy of it).
Deck Picture:
Opening Statement: The archetype is based on Inferno, the first part of Dante Alighieri's 14th-century epic poem Divine Comedy. The current Main Deck monsters are named after members of the Malebranche who guard the Malebolge – the fifth Bolgia of the Eighth Circle of Hell. They are known for their ruthless cruelty, and are responsible for the punishment of corrupt politicians by holding them under a boiling lake of pitch.
Last edited by Smokey on Thu Sep 18, 2014 3:58 pm; edited 2 times in total