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Infernoids Tease/Reveal(More to come.)

 

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Posted on Tue Sep 16, 2014 8:56 am

Time for Infernoids!

Update 1: Two Performapals
Update 2: Infernoid Boss and Spell/Trap.



Infernoid Beelzebul
Level 2 FIRE Fiend-Type Special Summon Effect Monster
ATK 0
DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand), by banishing 1 “Infernoid” monster from your hand or Graveyard while the combined Level/Rank of all Effect Monsters you control is 6 or less, and cannot be Special Summoned by other ways. (1) Once per turn: You can target 1 face-up card your opponent controls; return it to the hand. (2) Once per turn, during your opponent’s turn: You can Tribute 1 monster you control, then target 1 card in your opponent’s Graveyard; banish it.

Infernoid Lucifugus
Level 3 FIRE Fiend-Type Special Summon Effect Monster
ATK 1600
DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand), by banishing 1 “Infernoid” monster from your hand or Graveyard while the combined Level/Rank of all Effect Monsters you control is 8 or less, and cannot be Special Summoned by other ways. (1) Once per turn: You can target 1 face-up monster; destroy it. (2) Once per turn, during your opponent’s turn: You can Tribute 1 monster you control, then target 1 card in your opponent’s Graveyard; banish it.


Entermate Friendonkey / Performapal Friendonkey
Level 3 EARTH Beast-Type Effect Monster
ATK 1600
DEF 600
(1) When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower “Performapal” monster from your hand or Graveyard.


Entermate Trump Witch / Performapal Trump Witch
Level 1 DARK Spellcaster-Type Pendulum Effect Monster
ATK 100
DEF 100
Pendulum Scale: 4
Pendulum Effect:
(1) Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials.
Monster Effect:
(1) You can Tribute this card; add 1 “Polymerization” from your Deck or Graveyard to your hand.



Infernoid Nehemoth
Level 10 FIRE Fiend-Type Special Summon Effect Monster
ATK 3000
DEF 3000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 “Infernoid” monsters total from your hand/Graveyard while the combined Level/Rank of all monsters you control is 8 or less, and cannot be Special Summoned by other ways. (1) When this card is Special Summoned: You can destroy all other monsters on the field. (2) Once per turn, when a Spell/Trap Card, or a Spell/Trap Effect is activated: You can Tribute 1 monster you control; negate that activation, and if you do, banish it. (This effect can be activated during your opponent’s turn).


Rengoku no Hanran / Overflowing Purgatory
Spell Field
(1) During each of your Standby Phases: You can Special Summon 1 “Infernoid Token” (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0) to your side of the field. (2) If you would Special Summon an “Infernoid” monster by its own effect, you can banish “Infernoid” monsters from your field as well. (3) All “Infernoid” monsters you control cannot be targeted by your opponent’s attack, and cannot be targeted by your opponent’s card effects, except for the “Infernoid” monster(s) with the highest Level.



Kakuseisuru Rengoku / Awakened Purgatory
Trap Continuous
(1) During each of your Standby Phases: You can send 1 or 2 “Infernoid” monster(s) from your Deck to the Graveyard. (2) If you control a non-“Infernoid” monster, send this card to the Graveyard.



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Posted on Tue Sep 16, 2014 9:14 am

Images of the cards pls?



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Posted on Tue Sep 16, 2014 9:20 am

They're really running out of art ideas. More random animals.



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Posted on Tue Sep 16, 2014 9:28 am

Infernoroids are broken as hell, also their names are just ways how to say Lucifer how original.. Beelzebul being an Compulsory Evacuation Device on legs is just amazing, being able to get rid of problematic cards that could hurt this deck's strategy (Ophion, Shaddoll Winda...).His older brother Lucifugus is not as good as he can only destroy monsters, and we all know that bounce>destroy. But hey he's a free Fire Fist Bear!Nehemoth, we all know that cards who are mix of two other cards (Rai-Oh) are considered broken, this card is no exception to that rule. Being able to Kill the Killer is amazing, they should  be what remains of Lavals whom finally got freed from Shaddolls, seeing they have the opportunity they started their aggression to Qliphrots (Who by the way saved them), Necloth (What remains of Gishkies and Ice Barriers) should be the ones to stop them as they did ages ago in "Duel Terminal War 2".



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Posted on Tue Sep 16, 2014 9:32 am

God damn it konami. Seriously, they're doing more damage to the game that the community of elitist players.



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Posted on Tue Sep 16, 2014 9:36 am

@Heatnix wrote:God damn it konami. Seriously, they're doing more damage to the game that the community of elitist players.  
 Post #5
Not really, they are giving us what we want. And that is more deck type diversity, you know that in Xyz and Synchro era there where little decks that where able to do anything if they where not Xyz or Synchro Based? Well in formats to come that's no longer going to be the "plan" of action. They aren't ruining the game, they are fixing it! Of course there has to be an broken deck to sell the packs Wink. Also Vanity makes Infernoids cry, their are easy countered Big Boss .



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Posted on Tue Sep 16, 2014 12:42 pm

Hmm Inferniods... So it seems they are a special summon heavy archetype of fiends with some pretty busted effects.

#NewInfernites



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Posted on Tue Sep 16, 2014 12:46 pm

@Skitoritto wrote:
@Heatnix wrote:God damn it konami. Seriously, they're doing more damage to the game that the community of elitist players.  
 Post #5
Not really, they are giving us what we want. And that is more deck type diversity, you know that in Xyz and Synchro era there where little decks that where able to do anything if they where not Xyz or Synchro Based? Well in formats to come that's no longer going to be the "plan" of action. They aren't ruining the game, they are fixing it! Of course there has to be an broken deck to sell the packs Wink. Also Vanity makes Infernoids cry, their are easy countered Big Boss .
 Post #6
VAnity makes most decks cry...



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Posted on Tue Sep 16, 2014 12:48 pm

This deck does not normal summon tho, well I guess some kind of Lightsworn hybrid should work..



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Posted on Tue Sep 16, 2014 12:49 pm

A LS hybrid build sounds terrible....



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Posted on Tue Sep 16, 2014 12:54 pm

It won't be using the whole engine lol, just 3 Lyla's and 1 Charge.



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Posted on Tue Sep 16, 2014 12:57 pm

You can barely call that a Ls hybrid...



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Posted on Tue Sep 16, 2014 1:01 pm

@Mr.Kandy wrote:You can barely call that a Ls hybrid...
 Post #12
Remind me again, how many cards does an archetype deck need from other Archetype to be called a Hybrid?



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Posted on Tue Sep 16, 2014 4:36 pm

Well... the meta has just changed... Once again... I wish Konami made more support for the Archetypes that are already in the game rather than just keep releasing new ones to make the people buy brand new cards every format...



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Posted on Tue Sep 16, 2014 9:56 pm

You do realize this game is alive thanks to the meta decks KONAMI sells, right? They don't have profit from selling old packs, that's the reason support that comes out does nor broke the old deck.It just makes it a bit better then it was.



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Posted on Tue Sep 16, 2014 11:06 pm

At least 6 cards of the archetype just using 4is just tech cards...



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Posted on Wed Sep 17, 2014 11:48 am

Lightsworn Tech Infernoids it is.
Infernoids have the most holy shet effects I've seen in awhile. It's just the mill engine that might be troublesome, but hey, who has trouble milling nowadays?
Holy hell that field spell too. @_@
Performapal Witch gives me some Performapal fusion hype.

Also, nice formatting PK.



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