Posted Fri Oct 17, 2014 9:10 am
Ladies and Gentlemen, I give you, Unizombie.
Unizombie
Dark/Zombie/3/1300/0 - Tuner
You can only use each effect of “Unizombie” once per turn. (1) You can target 1 monster on the field; discard 1 card, and if you do, that monster gains 1 Level. (2) You can target 1 monster on the field; send 1 Zombie-Type monster from your Deck to the Graveyard, and if you do, that monster gains 1 Level. If you activated this effect, you cannot attack for the rest of this turn, except with Zombie-Type monsters.
Aye, what neat card we have here, eh? Should likely see some play. Is it fast enough for Zombie to begin making an impact? I doubt it, though there is that chance. Having a tuner that does all this may make something of the deck. Setting up quick is something that zombies have always done relatively well and something they seem to just keep getting better at.
Also, not that it typically matters, but I do like how you can screw up the levels of opponent's monsters and have them stay there. Like if they left two Satellars out, make one level 5 and the other level 3. HA! Good times, right?
Unizombie
Dark/Zombie/3/1300/0 - Tuner
You can only use each effect of “Unizombie” once per turn. (1) You can target 1 monster on the field; discard 1 card, and if you do, that monster gains 1 Level. (2) You can target 1 monster on the field; send 1 Zombie-Type monster from your Deck to the Graveyard, and if you do, that monster gains 1 Level. If you activated this effect, you cannot attack for the rest of this turn, except with Zombie-Type monsters.
Aye, what neat card we have here, eh? Should likely see some play. Is it fast enough for Zombie to begin making an impact? I doubt it, though there is that chance. Having a tuner that does all this may make something of the deck. Setting up quick is something that zombies have always done relatively well and something they seem to just keep getting better at.
Also, not that it typically matters, but I do like how you can screw up the levels of opponent's monsters and have them stay there. Like if they left two Satellars out, make one level 5 and the other level 3. HA! Good times, right?