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Blackwing

 

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Posted on Sat Nov 01, 2014 8:05 am



Monsters:
1x Black Luster Soldier: Envoy Of The Beginning
1x Blackwing - Blizzard The Far North
3x Blackwing - Bora The Spear
1x Blackwing- Gale The Whirlwind
3x Blackwing - Kalut The Moon Shadow
3x Blackwing - Shura The Blue Flame
1x Blackwing - Sirocco The Dawn
1x Blackwing - Vayu The Emblem Of Honor
1x Blackwing - Zephyros The Elite
1x Dark Armed Dragon
2x Effect Veiler
1x Thunder King Rai-Oh

Spells:
1x Allure Of Darkness
3x Black Whirlwind
1x Cards For Black Feathers
1x Dark Hole
1x Foolish Burial
2x Mystical Space Typhoon
3x Pot Of Duality

Traps:
1x Compulsory Evacuation Device
1x Delta Crow - Anti Reverse
1x Fiendish Chain
3x Icarus Attack
1x Solemn Warning
1x Starlight Road
1x Torrential Tribute

Side:

Extra:
1x Black Rose Dragon
1x Black-Winged Dragon
1x Darkfeather Darkrage Dragon
1x Blackwing - Gram The Shining Star
1x Alley Of Justice Catastor
1x Blackwing - Silverwind The Ascendant
1x Blackwing Armed Wing
1x Blackwing Armor Master
1x Dark End Dragon
1x Gaia Knight, The Force Of Earth
1x Stardust Dragon
1x Stardust Spark Dragon
1x Diamond Dire Wolf
1x Gagaga Cowboy
1x Number 66: Master Key Beetle

Can anyone help me fix this deck?



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Posted on Sat Nov 01, 2014 8:30 am

Hmm the BLS build... I never really liked it XD

Not sure what to suggest tho..

-1 PoD
-Starlight Road
-1 Icarus Attack

+1 Black Sonic
+1 Blizzard
+1 Gale

-1 Dire Wolf
-1 Gaia
-1 Black Winged Dragon
-1 Black feather dragon (Ya can leave it if ya need but I'd remove it, it still works better in LS deck XD)
-Stardust Dragon

+1 Armor Master
+1 Armed Wing
+1 Goyo Guardian
+1 Crimson Blader
+1 Excition Knight.

Those are the main edits I would do. Prolly someone will suggest something better Laughing



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Posted on Sat Nov 01, 2014 8:34 am

@LOKOS wrote:Hmm the BLS build... I never really liked it XD

Not sure what to suggest tho..

-1 PoD
-Starlight Road
-1 Icarus Attack

+1 Black Sonic
+1 Blizzard
+1 Gale

-1 Dire Wolf
-1 Gaia
-1 Black Winged Dragon
-1 Black feather dragon (Ya can leave it if ya need but I'd remove it, it still works better in LS deck XD)
-Stardust Dragon

+1 Armor Master
+1 Armed Wing
+1 Goyo Guardian
+1 Crimson Blader
+1 Excition Knight.

Those are the main edits I would do. Prolly someone will suggest something better Laughing
 Post #2

Well, let's see if anyone else can help out too, Lokos before I make changes. Razz



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Posted on Sat Nov 01, 2014 4:21 pm

Personally, I prefer to not run Vayu anymore. Don't get me wrong, Vayu's effect is still good. But in my mind, the card has lost its main purpose in Blackwings, which is being an awesome target for Shura's effect. This is due to the introduction of the card "Blackwing - Steam the Cloak", who when summoned by Shura allows more powerful synchro plays.

EXAMPLE:
Shura destroys opponent's monster, uses effect to summon Steam
Poke with Steam
MP2
Synchro level 7 into Armor Master. Steam's effect activates and you get a token.
Activate Steam's effect. Tribute the token and summon Steam from the graveyard.
Synchro with Armor master and Steam into the lvl 10 synchro "Leo, the Keeper of the Sacred Tree".
Steam's effect activates. Get a token.

END RESULT:
3100 Beatstick and free token for defence

If you summon vayu instead, the most you can do with just vayu and shura is a level 5 synchro. In most situations, I feel Leo applyes much more pressure to your opponent than a generic level 5. As a shura target, Vayu is outclassed. Also, Steam the Cloak is much better in hand than Vayu.

Also, I honestly don't understand the purpose of Gram the Shining Star in a blackwing deck. He can't be summoned with vayu's effect, and his actual effect is almost pointless.

Blackwing - Gram the Shining Star:
1 Tuner + 1 or more non-Tuner monsters
Must first be Synchro Summoned. When this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower non-Tuner "Blackwing" monster from your hand, but its effects on the field are negated.

Think about what Blackwing monsters you run that he can summon: Bora, Kalut, Shura, Zephyros

Bora could summon himself from your hand anyways. If you really want a level 5 synchro AND a 17 beatstick, you can just summon bora before you synch.

Summoning Kalut is dumb.

It is true that shura cannot special summon himself, but summoning Shura with Gram the Shining Star is almost always counter productive. If shura is summoned this way, his effect is negated. And why do you run shura? For his effect. Why summon him a turn early and destroy his effect when you could just wait and unleash his full awesome next turn?

Zephyros is literally the ONLY card in your entire deck that doesn't mind being summoned by Gram on a regular basis. But there is still an issue; you only run one.

Almost always, Gram is useless or even detremental. there are much better cards to run in an extra deck. (some would include: Silent Honor Ark, Castel the Skyblaster Musketeer, Beelze of the Diabolic Dragons, and Armades Keeper of Boundaries)

One more thing:

Oroshi the Squall can be used to easily synchro 5 (if you replace Vayu with Steam)



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Posted on Sun Nov 02, 2014 1:26 am

@bobee42 wrote:Personally, I prefer to not run Vayu anymore. Don't get me wrong, Vayu's effect is still good. But in my mind, the card has lost its main purpose in Blackwings, which is being an awesome target for Shura's effect. This is due to the introduction of the card "Blackwing - Steam the Cloak", who when summoned by Shura allows more powerful synchro plays.

EXAMPLE:
Shura destroys opponent's monster, uses effect to summon Steam
Poke with Steam
MP2
Synchro level 7 into Armor Master. Steam's effect activates and you get a token.
Activate Steam's effect. Tribute the token and summon Steam from the graveyard.
Synchro with Armor master and Steam into the lvl 10 synchro "Leo, the Keeper of the Sacred Tree".
Steam's effect activates. Get a token.

END RESULT:
3100 Beatstick and free token for defence

If you summon vayu instead, the most you can do with just vayu and shura is a level 5 synchro. In most situations, I feel Leo applyes much more pressure to your opponent than a generic level 5. As a shura target, Vayu is outclassed. Also, Steam the Cloak is much better in hand than Vayu.

Also, I honestly don't understand the purpose of Gram the Shining Star in a blackwing deck. He can't be summoned with vayu's effect, and his actual effect is almost pointless.

Blackwing - Gram the Shining Star:
1 Tuner + 1 or more non-Tuner monsters
Must first be Synchro Summoned. When this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower non-Tuner "Blackwing" monster from your hand, but its effects on the field are negated.

Think about what Blackwing monsters you run that he can summon: Bora, Kalut, Shura, Zephyros

Bora could summon himself from your hand anyways. If you really want a level 5 synchro AND a 17 beatstick, you can just summon bora before you synch.

Summoning Kalut is dumb.

It is true that shura cannot special summon himself, but summoning Shura with Gram the Shining Star is almost always counter productive. If shura is summoned this way, his effect is negated. And why do you run shura? For his effect. Why summon him a turn early and destroy his effect when you could just wait and unleash his full awesome next turn?

Zephyros is literally the ONLY card in your entire deck that doesn't mind being summoned by Gram on a regular basis. But there is still an issue; you only run one.

Almost always, Gram is useless or even detremental. there are much better cards to run in an extra deck. (some would include: Silent Honor Ark, Castel the Skyblaster Musketeer, Beelze of the Diabolic Dragons, and Armades Keeper of Boundaries)

One more thing:

Oroshi the Squall can be used to easily synchro 5 (if you replace Vayu with Steam)
 Post #4

Wow o_o Thank you so much, Bobee!!! ^^ I will certainly do this! Smile



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